Report

Gaming Headset Market Size, Share & Trends Analysis - Global Opportunity Analysis And Industry Forecast 2030

  • Publish Date: May,2022
  • Report ID: QI038
  • Page : 200
  • Report Type : PDF (Email)
The global gaming headset market size was US$ 1.1 billion in 2021. The global gaming headset market is forecast to grow to US$ 3.2 billion by 2030 by registering a compound annual growth rate (CAGR) of 7.5% during the forecast period from 2022 to 2030.

Factors Influencing the Market

The gaming industry is forecast to witness innumerable opportunities in the coming years, owing to the rising interest of youth in mobile gaming. In addition, the demand for gaming peripherals, such as keyboards, mouse, gaming controllers, headsets, etc., will also grow, which unfold huge growth potential due to the rising demand for better audio quality, audio effects, and noise cancellation devices.

The rapidly growing gaming industry will drive the gaming headset industry along. According to a 2019 report by United Nations Environment Program (UNEP), nearly 2.3 billion people play video games, and around US$ 140 billion are spent on games annually. Moreover, the COVID-19 pandemic has triggered the range of users on gaming platforms. As a result, it will escalate the growth of the gaming headset market.

Rapidly declining prices of gaming headsets and the launch of better devices will drive the industry forward. For instance, Razer Inc. launched Razer Hammerhead True Wireless Pro earbuds in 2020. These earbuds feature THX Certified audio for high-fidelity sound and advanced hybrid Active Noise Cancellation, which is expected to gain traction. Furthermore, SteelSeries also unveiled its Arctis 1 Wireless for Xbox. Innovations are forecast to benefit the gaming headset market during the study period.

Growing disposable income and the growing effect of youtube channels, tutorials, etc., will also drive the gaming headset market forward during the forecast period.

COVID-19 Impact Analysis

The COVID-19 pandemic forced the governments to impose stringent lockdowns in several countries to curb the spread of the virus. As a result, schools and other educational institutions had to shift to remote methods, which led to an increase in the adoption of mobile phones. Therefore, it increased the inclination of youth towards video gaming. However, the production of gaming peripherals, such as keyboards, headsets, monitors, etc., declined drastically due to the strict restrictions on manufacturing. Thus, it impacted the growth of the global gaming headsets market.

Regional Analysis

The Asia-Pacific gaming headsets market is forecast to emerge as the largest market, owing to the presence of the largest gaming community in the region. Furthermore, the large population in the countries like China, Japan, India and South Korea will contribute to the growth of the market. After China, the United States is expected to have the largest contribution, as nearly 43% of the population plays games regularly. In addition, the growing trend of mobile gaming is forecast to unveil several opportunities for gaming headset manufacturers.

Competitors in the Market

Sony
Sennheiser
Skullcandy
Logitech
Plantronics
Razer
Gioteck
Turtle Beach
SteelSeries
Corsair
Other Prominent Players
Market Segmentation

The global gaming headset market segmentation focuses on Platform, Technology, and Region.

By Platform Outlook

Multi-platform Gaming Headsets
PC/Mac Gaming Headsets
Console Gaming Headsets
By Technology Outlook

Wired Gaming Headsets
Wireless Gaming Headset
By Regional Outlook

North America
The U.S.
Canada
Mexico
Europe
Western Europe
The UK
Germany
France
Italy
Spain
Rest of Western Europe
Eastern Europe
Poland
Russia
Rest of Eastern Europe
Asia Pacific
China
India
Japan
Australia & New Zealand
ASEAN
Rest of Asia Pacific
Middle East & Africa (MEA)
UAE
Saudi Arabia
South Africa
Rest of MEA
South America
Brazil
Argentina
Rest of South America