Global Volumetric Video Market is valued at approximately USD 1.30 billion in 2020 and is anticipated to grow with a healthy growth rate of more than 26.00 % over the forecast period 2021-2027. Volumetric video is a field of a media production technique that captures a three-dimensional space such as a place, person or any object. Volumetrically captured objects, environment, and living entities can be transferred to the web, mobile or virtual world for natural 3D viewing. Growing e-commerce sector, rise in match viewing experience has led to the adoption of Volumetric video across the forecast period. For Instance: In April 2021, Arcturus and Japanese clothing brand ANAYI redefined online shopping. To highlight its new Spring and Summer Collection 2021, ANAYI released 19 original volumetric videos. Also, with the Potential of volumetric video in teleconferencing, the adoption & demand for Volumetric videos is likely to increase the market growth during the forecast period. However, high costs impede the growth of the market over the forecast period of 2021-2027.
The key regions considered for the global Volumetric video market study include Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is the leading region across the world in terms of market share owing to the increasing adoption of augmented reality technology. Whereas, Asia-Pacific is also anticipated to exhibit the highest growth rate over the forecast period 2021-2027. Factors such as growing number of professional creative studios and the increasing adoption of volumetric video in sports, events and entertainment, and signage & advertisement application would create lucrative growth prospects for the Volumetric video market across Asia-Pacific region.
Major market players included in this report are:
Canon Inc. (US)
Microsoft Corporation (US)
Intel Corporation (US)
4Dviews (France)
8i (New Zealand)
Google LLC (US)
Unity Technologies (US)
IO Industries Inc, (Canada)
Stereolabs Inc. (US)
Verizon Communications (US)
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Application:
Sports, Events, and Entertainment
Medical
Education and Training
Signage and Advertisement
Others
By Volumetric Capture:
Hardware
Camera Units
Processing Units
Software
Services
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World
Furthermore, years considered for the study are as follows:
Historical year - 2018, 2019
Base year - 2020
Forecast period - 2021 to 2027
Target Audience of the Global Volumetric Video Market in Market Study:
Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors
Companies Mentioned
Canon Inc. (US)
Microsoft Corporation (US)
Intel Corporation (US)
4Dviews (France)
8i (New Zealand)
Google LLC (US)
Unity Technologies (US)
IO Industries Inc, (Canada)
Stereolabs Inc. (US)
Verizon Communications (US)