Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2019-2027 (USD Billion)
1.2.1. 3D Animation Market, by Region, 2019-2027 (USD Billion)
1.2.2. 3D Animation Market, by Product Type, 2019-2027 (USD Billion)
1.2.3. 3D Animation Market, by Component, 2019-2027 (USD Billion)
1.2.4. 3D Animation Market, by Application, 2019-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global 3D Animation Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global 3D Animation Market Dynamics
3.1. 3D Animation Market Impact Analysis (2019-2027)
3.1.1. Market Drivers
3.1.1.1. Increasing adoption of visual effects in the media and entertainment industry
3.1.1.2. Growing use of 3D animation in segments including education, gaming and manufacturing
3.1.2. Market Restraint
3.1.2.1. Threat from piracy
3.1.3. Market Opportunities
3.1.3.1. Emergence technologies such as VR & AI
Chapter 4. Global 3D Animation Market Industry Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter's 5 Force Model (2018-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global 3D Animation Market , by Product Type
5.1. Market Snapshot
5.2. Global 3D Animation Market by Product Type, Performance - Potential Analysis
5.3. Global 3D Animation Market Estimates & Forecasts by Product Type 2018-2027 (USD Billion)
5.4. 3D Animation Market , Sub Segment Analysis
5.4.1. 3D Modelling
5.4.2. Motion Graphics
5.4.3. 3D Rendering
5.4.4. Visual Effects
Chapter 6. Global 3D Animation Market , by Component
a. Market Snapshot
6.1. Global 3D Animation Market by Component, Performance - Potential Analysis
6.2. Global 3D Animation Market Estimates & Forecasts by Component 2018-2027 (USD Billion)
6.3. 3D Animation Market , Sub Segment Analysis
6.3.1. Hardware
6.3.2. Software
6.3.3. Services
Chapter 7. Global 3D Animation Market , by Application
b. Market Snapshot
7.1. Global 3D Animation Market by Application, Performance - Potential Analysis
7.2. Global 3D Animation Market Estimates & Forecasts by Application 2018-2027 (USD Billion)
7.3. 3D Animation Market , Sub Segment Analysis
7.3.1. Media & Entertainment
7.3.2. Architecture & Construction
7.3.3. Education & Academics
7.3.4. Manufacturing
7.3.5. Healthcare & Life sciences
7.3.6. Government & Defense
7.3.7. Others
Chapter 8. Global 3D Animation Market , Regional Analysis
8.1. 3D Animation Market , Regional Market Snapshot
8.2. North America 3D Animation Market
8.2.1. U.S. 3D Animation Market
8.2.1.1. Product Type breakdown estimates & forecasts, 2018-2027
8.2.1.2. Component breakdown estimates & forecasts, 2018-2027
8.2.1.3. Application breakdown estimates & forecasts, 2018-2027
8.2.2. Canada 3D Animation Market
8.3. Europe 3D Animation Market Snapshot
8.3.1. U.K. 3D Animation Market
8.3.2. Germany 3D Animation Market
8.3.3. France 3D Animation Market
8.3.4. Spain 3D Animation Market
8.3.5. Italy 3D Animation Market
8.3.6. Rest of Europe 3D Animation Market
8.4. Asia-Pacific 3D Animation Market Snapshot
8.4.1. China 3D Animation Market
8.4.2. India 3D Animation Market
8.4.3. Japan 3D Animation Market
8.4.4. Australia 3D Animation Market
8.4.5. South Korea 3D Animation Market
8.4.6. Rest of Asia Pacific 3D Animation Market
8.5. Latin America 3D Animation Market Snapshot
8.5.1. Brazil 3D Animation Market
8.5.2. Mexico 3D Animation Market
8.6. Rest of The World 3D Animation Market
Chapter 9. Competitive Intelligence
9.1. Top Market Strategies
9.2. Company Profiles
9.2.1. Autodesk, Inc.
9.2.1.1. Key Information
9.2.1.2. Overview
9.2.1.3. Financial (Subject to Data Availability)
9.2.1.4. Product Summary
9.2.1.5. Recent Developments
9.2.2. Corel Corporation
9.2.3. Adobe Systems Incorporated
9.2.4. Zco Corporation
9.2.5. The Foundry Vision Mongers Ltd.
9.2.6. NVIDIA Corporation
9.2.7. NewTek, Inc.
9.2.8. Maxon Computer
9.2.9. Side Effects Software Inc.
9.2.10. Pixologic, Inc.
Chapter 10. Research Process
10.1. Research Process
10.1.1. Data Mining
10.1.2. Analysis
10.1.3. Market Estimation
10.1.4. Validation
10.1.5. Publishing
10.2. Research Attributes
10.3. Research Assumption