Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
1.2.1. Augmented Reality (AR) Gaming Market, by Region, 2018-2027 (USD Billion)
1.2.2. Augmented Reality (AR) Gaming Market, by Component, 2018-2027 (USD Billion)
1.2.3. Augmented Reality (AR) Gaming Market, by Technology, 2018-2027 (USD Billion)
1.2.4. Augmented Reality (AR) Gaming Market, by Device Type, 2018-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Augmented Reality (AR) Gaming Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Augmented Reality (AR) Gaming Market Dynamics
3.1. Augmented Reality (AR) Gaming Market Impact Analysis (2018-2027)
3.1.1. Market Drivers
3.1.2. Market Challenges
3.1.3. Market Opportunities
Chapter 4. Global Augmented Reality (AR) Gaming Market: Industry Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter's 5 Force Model (2017-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global Augmented Reality (AR) Gaming Market, by Component
5.1. Market Snapshot
5.2. Global Augmented Reality (AR) Gaming Market by Component, Performance - Potential Analysis
5.3. Global Augmented Reality (AR) Gaming Market Estimates & Forecasts by Component 2017-2027 (USD Billion)
5.4. Augmented Reality (AR) Gaming Market, Sub Segment Analysis
5.4.1. Hardware
5.4.2. Software
Chapter 6. Global Augmented Reality (AR) Gaming Market, by Technology
6.1. Market Snapshot
6.2. Global Augmented Reality (AR) Gaming Market by Technology, Performance - Potential Analysis
6.3. Global Augmented Reality (AR) Gaming Market Estimates & Forecasts by Technology 2017-2027 (USD Billion)
6.4. Augmented Reality (AR) Gaming Market, Sub Segment Analysis
6.4.1. RFID
6.4.2. GPS
6.4.3. Mobile Tracking
Chapter 7. Global Augmented Reality (AR) Gaming Market, by Device Type
7.1. Market Snapshot
7.2. Global Augmented Reality (AR) Gaming Market by Device Type, Performance - Potential Analysis
7.3. Global Augmented Reality (AR) Gaming Market Estimates & Forecasts by Device Type 2017-2027 (USD Billion)
7.4. Augmented Reality (AR) Gaming Market, Sub Segment Analysis
7.4.1. Mobiles
7.4.2. HMDs (Head-Mounted Displays)
7.4.3. Smart Glasses
Chapter 8. Global Augmented Reality (AR) Gaming Market, Regional Analysis
8.1. Augmented Reality (AR) Gaming Market, Regional Market Snapshot
8.2. North America Augmented Reality (AR) Gaming Market
8.2.1. U.S. Augmented Reality (AR) Gaming Market
8.2.1.1. Component breakdown estimates & forecasts, 2017-2027
8.2.1.2. Technology breakdown estimates & forecasts, 2017-2027
8.2.1.3. Device Type breakdown estimates & forecasts, 2017-2027
8.2.2. Canada Augmented Reality (AR) Gaming Market
8.3. Europe Augmented Reality (AR) Gaming Market Snapshot
8.3.1. U.K. Augmented Reality (AR) Gaming Market
8.3.2. Germany Augmented Reality (AR) Gaming Market
8.3.3. Rest of Europe Augmented Reality (AR) Gaming Market
8.4. Asia-Pacific Augmented Reality (AR) Gaming Market Snapshot
8.4.1. China Augmented Reality (AR) Gaming Market
8.4.2. India Augmented Reality (AR) Gaming Market
8.4.3. Japan Augmented Reality (AR) Gaming Market
8.4.4. Rest of Asia Pacific Augmented Reality (AR) Gaming Market
8.5. Latin America Augmented Reality (AR) Gaming Market Snapshot
8.5.1. Brazil Augmented Reality (AR) Gaming Market
8.5.2. Mexico Augmented Reality (AR) Gaming Market
8.6. Rest of The World Augmented Reality (AR) Gaming Market
Chapter 9. Competitive Intelligence
9.1. Top Market Strategies
9.2. Company Profiles
9.2.1. Blippar, LLC
9.2.1.1. Key Information
9.2.1.2. Overview
9.2.1.3. Financial (Subject to Data Availability)
9.2.1.4. Product Summary
9.2.1.5. Recent Developments
9.2.2. Catchoom
9.2.3. Aurasma
9.2.4. Infinity Augmented Reality Inc.
9.2.5. Apple Inc.
9.2.6. Qualcomm Technologies
9.2.7. Total Immersion
9.2.8. VividWorks Ltd.
9.2.9. Zappar Limited
9.2.10. Wikitude GmbH
Chapter 10. Research Process
10.1. Research Process
10.1.1. Data Mining
10.1.2. Analysis
10.1.3. Market Estimation
10.1.4. Validation
10.1.5. Publishing
10.2. Research Attributes
10.3. Research Assumption