Report

Global Children Entertainment Centers Market Size study, by Visitor Demographics (Families with Children (0-9), Families with Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24+)), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and Over 30 acres), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), and Activity Area (Arcade Studios, AR and VR gaming Zones, Physical Play Activities, Skill/Competition Games, and Others) and Regional Forecasts 2021-2027

  • Publish Date: Mar,2022
  • Report ID: QI037
  • Page : 250
  • Report Type : PDF (Email)
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2019-2027 (USD Billion)
1.2.1. Children Entertainment Centers Market, by Demographics, 2019-2027 (USD Billion)
1.2.2. Children Entertainment Centers Market, by Facility Size, 2019-2027 (USD Billion)
1.2.3. Children Entertainment Centers Market, by Revenue Source, 2019-2027 (USD Billion)
1.2.4. Children Entertainment Centers Market, by Activity Area, 2019-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Children Entertainment Centers Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Children Entertainment Centers Market Dynamics
3.1. Children Entertainment Centers Market Impact Analysis (2019-2027)
3.1.1. Market Drivers
3.1.1.1. Rise of nuclear families and rapid urbanization
3.1.1.2. Increasing demand for physical playing areas for children
3.1.2. Market Challenges
3.1.2.1. Permanent shut down of entertainment centers after pandemic
3.1.3. Market Opportunities
3.1.3.1. Increasing expenditure on the leisure activities
Chapter 4. Global Children Entertainment Centers Market Industry Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter's 5 Force Model (2018-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global Children Entertainment Centers Market, by Demographics
5.1. Market Snapshot
5.2. Global Children Entertainment Centers Market by Demographics, Performance - Potential Analysis
5.3. Global Children Entertainment Centers Market Estimates & Forecasts by Demographics 2018-2027 (USD Billion)
5.4. Children Entertainment Centers Market, Sub Segment Analysis
5.4.1. Families with children (0-8)
5.4.2. Families with children (9-12)
5.4.3. Teenagers (12-18)
5.4.4. Young Adults (18-24)
5.4.5. Adults (24+)
Chapter 6. Global Children Entertainment Centers Market, by Facility Size
6.1. Market Snapshot
6.2. Global Children Entertainment Centers Market by Facility Size, Performance - Potential Analysis
6.3. Global Children Entertainment Centers Market Estimates & Forecasts by Facility Size 2018-2027 (USD Billion)
6.4. Children Entertainment Centers Market, Sub Segment Analysis
6.4.1. Up to 5,000 sq. ft.
6.4.2. Up to 5,000 sq. ft.
6.4.3. 10,001 to 20,000 sq. ft.
6.4.4. 20,001 to 40,000 sq. ft.
6.4.5. 1 to 10 acres
6.4.6. 11 to 30 acres
6.4.7. Over 30 acres
Chapter 7. Global Children Entertainment Centers Market, by Revenue Source
7.1. Market Snapshot
7.2. Global Children Entertainment Centers Market by Revenue Source, Performance - Potential Analysis
7.3. Global Children Entertainment Centers Market Estimates & Forecasts by Revenue Source 2018-2027 (USD Billion)
7.4. Children Entertainment Centers Market, Sub Segment Analysis
7.4.1. Entry fees & ticket sales
7.4.2. Food & beverages
7.4.3. Merchandising
7.4.4. Advertisement
7.4.5. Others
Chapter 8. Global Children Entertainment Centers Market, by Activity Area
8.1. Market Snapshot
8.2. Global Children Entertainment Centers Market by Activity Area, Performance - Potential Analysis
8.3. Global Children Entertainment Centers Market Estimates & Forecasts by Activity Area 2018-2027 (USD Billion)
8.4. Children Entertainment Centers Market, Sub Segment Analysis
8.4.1. Arcade studios
8.4.2. AR and VR gaming zones
8.4.3. Physical play activities
8.4.4. Skill/competition games
8.4.5. Others
Chapter 9. Global Children Entertainment Centers Market, Regional Analysis
9.1. Children Entertainment Centers Market, Regional Market Snapshot
9.2. North America Children Entertainment Centers Market
9.2.1. U.S. Children Entertainment Centers Market
9.2.1.1. Demographics breakdown estimates & forecasts, 2018-2027
9.2.1.2. Facility Size breakdown estimates & forecasts, 2018-2027
9.2.1.3. Revenue Source breakdown estimates & forecasts, 2018-2027
9.2.1.4. Activity Area breakdown estimates & forecasts, 2018-2027
9.2.2. Canada Children Entertainment Centers Market
9.3. Europe Children Entertainment Centers Market Snapshot
9.3.1. U.K. Children Entertainment Centers Market
9.3.2. Germany Children Entertainment Centers Market
9.3.3. France Children Entertainment Centers Market
9.3.4. Spain Children Entertainment Centers Market
9.3.5. Italy Children Entertainment Centers Market
9.3.6. Rest of Europe Children Entertainment Centers Market
9.4. Asia-Pacific Children Entertainment Centers Market Snapshot
9.4.1. China Children Entertainment Centers Market
9.4.2. India Children Entertainment Centers Market
9.4.3. Japan Children Entertainment Centers Market
9.4.4. Australia Children Entertainment Centers Market
9.4.5. South Korea Children Entertainment Centers Market
9.4.6. Rest of Asia Pacific Children Entertainment Centers Market
9.5. Latin America Children Entertainment Centers Market Snapshot
9.5.1. Brazil Children Entertainment Centers Market
9.5.2. Mexico Children Entertainment Centers Market
9.6. Rest of The World Children Entertainment Centers Market
Chapter 10. Competitive Intelligence
10.1. Top Market Strategies
10.2. Company Profiles
10.3. Cinergy Entertainment Group
10.3.1.1. Key Information
10.3.1.2. Overview
10.3.1.3. Financial (Subject to Data Availability)
10.3.1.4. Product Summary
10.3.1.5. Recent Developments
10.3.2. Cec Entertainment, Inc.
10.3.3. Dave & Buster'S, Inc.
10.3.4. Disney
10.3.5. Fun City (Landmark Leisure Llc)
10.3.6. Funriders
10.3.7. Kidzania
10.3.8. Lucky Strike Entertainment
10.3.9. Scene75 Entertainment Centers
10.3.10. Smaaash
Chapter 11. Research Process
11.1. Research Process
11.1.1. Data Mining
11.1.2. Analysis
11.1.3. Market Estimation
11.1.4. Validation
11.1.5. Publishing
11.2. Research Attributes
11.3. Research Assumption