Report

Global Wearable Computing Market Size study & Forecast, by Product Type by End User and Regional Analysis, 2022-2029

  • Publish Date: Feb,2023
  • Report ID: 3-6-1725
  • Page : 200
  • Report Type : PDF (Email)
Table of Contents
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2019-2029 (USD Billion)
1.2.1. Wearable Computing Market, by Region, 2019-2029 (USD Billion)
1.2.2. Wearable Computing Market, by Product Type, 2019-2029 (USD Billion)
1.2.3. Wearable Computing Market, by End User, 2019-2029 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Wearable Computing Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Wearable Computing Market Dynamics
3.1. Wearable Computing Market Impact Analysis (2019-2029)
3.1.1. Market Drivers
3.1.1.1. Increasing health awareness
3.1.1.2. Growing adoption of IoT technology
3.1.2. Market Challenges
3.1.2.1. High cost of raw material
3.1.3. Market Opportunities
3.1.3.1. Rising innovation by the key market player
Chapter 4. Global Wearable Computing Market Industry Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.2. Futuristic Approach to Porter's 5 Force Model (2019-2029)
4.3. PEST Analysis
4.3.1. Political
4.3.2. Economical
4.3.3. Social
4.3.4. Technological
4.4. Investment Adoption Model
4.5. Analyst Recommendation & Conclusion
4.6. Top investment opportunity
4.7. Top winning strategies
Chapter 5. Risk Assessment: COVID-19 Impact
5.1. Assessment of the overall impact of COVID-19 on the industry
5.2. Pre COVID-19 and post COVID-19 Market scenario
Chapter 6. Global Wearable Computing Market, by Product Type
6.1. Market Snapshot
6.2. Global Wearable Computing Market by Product Type, Performance - Potential Analysis
6.3. Global Wearable Computing Market Estimates & Forecasts by Product Type 2019-2029 (USD Billion)
6.4. Wearable Computing Market, Sub Segment Analysis
6.4.1. Smart Watches
6.4.2. Head Mounted Displays
6.4.3. Smart Clothing
6.4.4. Ear Worn
6.4.5. Fitness Trackers
6.4.6. Body Worn Camera
6.4.7. Exoskeleton
Chapter 7. Global Wearable Computing Market, by End User
7.1. Market Snapshot
7.2. Global Wearable Computing Market by End User, Performance - Potential Analysis
7.3. Global Wearable Computing Market Estimates & Forecasts by End User 2019-2029 (USD Billion)
7.4. Wearable Computing Market, Sub Segment Analysis
7.4.1. Fitness and Wellness
7.4.2. Medical and Healthcare
7.4.3. Infotainment
7.4.4. Industrial
7.4.5. Defense
Chapter 8. Global Wearable Computing Market, Regional Analysis
8.1. Wearable Computing Market, Regional Market Snapshot
8.2. North America Wearable Computing Market
8.2.1. U.S. Wearable Computing Market
8.2.1.1. Product Type breakdown estimates & forecasts, 2019-2029
8.2.1.2. End User breakdown estimates & forecasts, 2019-2029
8.2.2. Canada Wearable Computing Market
8.3. Europe Wearable Computing Market Snapshot
8.3.1. U.K. Wearable Computing Market
8.3.2. Germany Wearable Computing Market
8.3.3. France Wearable Computing Market
8.3.4. Spain Wearable Computing Market
8.3.5. Italy Wearable Computing Market
8.3.6. Rest of Europe Wearable Computing Market
8.4. Asia-Pacific Wearable Computing Market Snapshot
8.4.1. China Wearable Computing Market
8.4.2. India Wearable Computing Market
8.4.3. Japan Wearable Computing Market
8.4.4. Australia Wearable Computing Market
8.4.5. South Korea Wearable Computing Market
8.4.6. Rest of Asia Pacific Wearable Computing Market
8.5. Latin America Wearable Computing Market Snapshot
8.5.1. Brazil Wearable Computing Market
8.5.2. Mexico Wearable Computing Market
8.6. Rest of The World Wearable Computing Market
Chapter 9. Competitive Intelligence
9.1. Top Market Strategies
9.2. Company Profiles
9.2.1. Adidas AG (Germany)
9.2.1.1. Key Information
9.2.1.2. Overview
9.2.1.3. Financial (Subject to Data Availability)
9.2.1.4. Product Summary
9.2.1.5. Recent Developments
9.2.2. Apple, Inc. (U.S.)
9.2.3. Fitbit, Inc. (U.S.)
9.2.4. Pebble Technology Corporation (U.S.)
9.2.5. Garmin Ltd. (U.S.)
9.2.6. Jawbone (U.S.)
9.2.7. LG Electronics Inc. (South Korea)
9.2.8. Motorola Mobility Holdings, Inc. (U.S.)
9.2.9. Sony Corporation (Japan)
9.2.10. Samsung Electronics Co., Ltd. (South Korea)
Chapter 10. Research Process
10.1. Research Process
10.1.1. Data Mining
10.1.2. Analysis
10.1.3. Market Estimation
10.1.4. Validation
10.1.5. Publishing
10.2. Research Attributes
10.3. Research Assumption