Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
1.2.1. Online/Virtual Fitness Market, by streaming Type,2018-2027 (USD Billion)
1.2.2. Online/Virtual Fitness Market, by Session Type,2018-2027 (USD Billion)
1.2.3. Online/Virtual Fitness Market, by Device Type,2018-2027 (USD Billion)
1.2.4. Online/Virtual Fitness Market, by Revenue Model,2018-2027 (USD Billion)
1.2.5. Online/Virtual Fitness Market, by End User,2018-2027 (USD Billion)
1.2.6. Online/Virtual Fitness Market, By Region, 2018-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Online/Virtual Fitness Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Online/Virtual Fitness Market Dynamics
3.1. Online/Virtual Fitness Market Impact Analysis (2018-2027)
3.1.1. Market Drivers
3.1.2. Market Challenges
3.1.3. Market Opportunities
Chapter 4. Global Online/Virtual Fitness Market: Industry Analysis
4.1. Porters 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porters 5 Force Model (2018-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economic
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global Online/Virtual Fitness Market, by Streaming Type
5.1. Market Snapshot
5.2. Global Online/Virtual Fitness Market by Source, Performance - Potential Analysis
5.3. Global Online/Virtual Fitness Market Estimates & Forecasts by Streaming Type 2018-2027 (USD Billion)
5.4. Online/Virtual Fitness Market, Sub Segment Analysis
5.4.1. Live
5.4.2. On Demand
Chapter 6. Global Online/Virtual Fitness Market, by Session Type
6.1. Market Snapshot
6.2. Global Online/Virtual Fitness Market by Source, Performance - Potential Analysis
6.3. Global Online/Virtual Fitness Market Estimates & Forecasts by Session Type, 2018-2027 (USD Billion)
6.4. Online/Virtual Fitness Market, Sub Segment Analysis
6.4.1. Group
6.4.2. Solo
Chapter 7. Global Online/Virtual Fitness Market, by Device Type
7.1. Market Snapshot
7.2. Global Online/Virtual Fitness Market by Source, Performance - Potential Analysis
7.3. Global Online/Virtual Fitness Market Estimates & Forecasts by Device Type, 2018-2027 (USD Billion)
7.4. Online/Virtual Fitness Market, Sub Segment Analysis
7.4.1. Smart TV
7.4.2. Laptop
7.4.3. Mobile/Desktop
7.4.4. Other
Chapter 8. Global Online/Virtual Fitness Market, by Revenue Model
8.1. Market Snapshot
8.2. Global Online/Virtual Fitness Market by Source, Performance - Potential Analysis
8.3. Global Online/Virtual Fitness Market Estimates & Forecasts by Revenue Model, 2018-2027 (USD Billion)
8.4. Online/Virtual Fitness Market, Sub Segment Analysis
8.4.1. Subscription
8.4.2. Advertisement
8.4.3. Hybrid
Chapter 9. Global Online/Virtual Fitness Market, by End User
9.1. Market Snapshot
9.2. Global Online/Virtual Fitness Market by Source, Performance - Potential Analysis
9.3. Global Online/Virtual Fitness Market Estimates & Forecasts by End User, 2018-2027 (USD Billion)
9.4. Online/Virtual Fitness Market, Sub Segment Analysis
9.4.1. Professional Gyms
9.4.2. Sports Institutes
9.4.3. Defence Institutes
9.4.4. Educational Institutions
9.4.5. Corporate Institutions
9.4.6. Individual
9.4.7. Others
Chapter 10. Global Online/Virtual Fitness Market, Regional Analysis
10.1. Online/Virtual Fitness Market, Regional Market Snapshot
10.2. North America Online/Virtual Fitness Market
10.2.1. U.S. Online/Virtual Fitness Market
10.2.1.1. Streaming Type breakdown estimates & forecasts, 2018-2027
10.2.1.2. Session Type breakdown estimates & forecasts, 2018-2027
10.2.1.3. Device Type breakdown estimates & forecasts, 2018-2027
10.2.1.4. Revenue Model breakdown estimates & forecasts, 2018-2027
10.2.1.5. End User breakdown estimates & forecasts, 2018-2027
10.2.2. Canada Online/Virtual Fitness Market
10.3. Europe Online/Virtual Fitness Market Snapshot
10.3.1. U.K. Online/Virtual Fitness Market
10.3.2. Germany Online/Virtual Fitness Market
10.3.3. France Online/Virtual Fitness Market
10.3.4. Spain Online/Virtual Fitness Market
10.3.5. Italy Online/Virtual Fitness Market
10.3.6. Rest of Europe Online/Virtual Fitness Market
10.4. Asia-Pacific Online/Virtual Fitness Market Snapshot
10.4.1. China Online/Virtual Fitness Market
10.4.2. India Online/Virtual Fitness Market
10.4.3. Japan Online/Virtual Fitness Market
10.4.4. Australia Online/Virtual Fitness Market
10.5. Latin America Online/Virtual Fitness Market Snapshot
10.6. Rest of The World Online/Virtual Fitness Market
Chapter 11. Competitive Intelligence
11.1. Top Market Strategies
11.2. Company Profile
11.2.1. ClassPass Inc.
11.2.1.1. Key Information
11.2.1.2. Overview
11.2.1.3. Financial (Subject to Data Availability)
11.2.1.4. ProductSummary
11.2.1.5. Recent Developments
11.2.2. Fitbit, Inc.
11.2.3. FitnessOnDemand
11.2.4. Les Mills International Ltd.
11.2.5. Navigate Wellbeing Solutions
11.2.6. Peerfit, Inc.
11.2.7. Reh-Fit Centre
11.2.8. Sworkit
11.2.9. Viva Leisure,
11.2.10. Wellbeats, Inc.
Chapter 12. Research Process
12.1. Research Process
12.1.1. Data Mining
12.1.2. Analysis
12.1.3. Market Estimation
12.1.4. Validation
12.1.5. Publishing
12.2. Research Attributes
12.3. Research Assumption