Report

Global Virtual Card Market Size study, by Product Type (B2B Virtual Card, B2C Remote Payment Virtual Cards, B2C POS Virtual Cards) by End-User (Consumer Use, Business Use) and Regional Forecasts 2022-2028

  • Publish Date: May,2022
  • Report ID: QI037
  • Page : 250
  • Report Type : PDF (Email)
Table of Contents
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2020-2028 (USD Billion)
1.2.1. Virtual Cards Market, by Region, 2020-2028 (USD Billion)
1.2.2. Virtual Cards Market, by Product Type, 2020-2028 (USD Billion)
1.2.3. Virtual Cards Market, by End-User, 2020-2028 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Virtual Cards Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Virtual Cards Market Dynamics
3.1. Virtual Cards Market Impact Analysis (2020-2028)
3.1.1. Market Drivers
3.1.1.1. Increase in Production of Smart Phones
3.1.1.2. Adoption of advanced Technology
3.1.1.3. Rising digital payment platforms
3.1.2. Market Challenges
3.1.2.1. Risk of fraud and cyber-attacks
3.1.3. Market Opportunities
3.1.3.1. Advancement in technology
3.1.3.2. Government initiatives for digital transformation
Chapter 4. Global Virtual Cards Market: Industry Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter's 5 Force Model (2019-2028)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economic
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
4.5. Top investment opportunity
4.6. Top winning strategies
Chapter 5. Risk Assessment: COVID-19 Impact
5.1.1. Assessment of the overall impact of COVID-19 on the industry
5.1.2. Pre COVID-19 and post COVID-19 market scenario
Chapter 6. Global Virtual Cards Market, by Product Type
6.1. Market Snapshot
6.2. Global Virtual Cards Market by Product Type, Performance - Potential Analysis
6.3. Global Virtual Cards Market Estimates & Forecasts by Product Type 2019-2028 (USD Billion)
6.4. Virtual Cards Market, Sub Segment Analysis
6.4.1 B2B Virtual Card
6.4.2 B2C Remote Payment Virtual Cards
6.4.3 B2C POS Virtual Cards
Chapter 7. Global Virtual Cards Market, by End-User
7.1. Market Snapshot
7.2. Global Virtual Cards Market by End-User, Performance - Potential Analysis
7.3. Global Virtual Cards Market Estimates & Forecasts by End-User 2019-2028 (USD Billion)
7.4. Virtual Cards Market, Sub Segment Analysis
7.4.1 Consumer Use
7.4.2 Business Use
Chapter 8. Global Virtual Cards Market, Regional Analysis
8.1. Virtual Cards Market, Regional Market Snapshot
8.2. North America Virtual Cards Market
8.2.1. U.S. Virtual Cards Market
8.2.1.1. Product Type breakdown estimates & forecasts, 2019-2028
8.2.1.2. End-User breakdown estimates & forecasts, 2019-2028
8.2.2. Canada Virtual Cards Market
8.3. Europe Virtual Cards Market Snapshot
8.3.1. U.K. Virtual Cards Market
8.3.2. Germany Virtual Cards Market
8.3.3. France Virtual Cards Market
8.3.4. Spain Virtual Cards Market
8.3.5. Italy Virtual Cards Market
8.3.6. Rest of Europe Virtual Cards Market
8.4. Asia-Pacific Virtual Cards Market Snapshot
8.4.1. China Virtual Cards Market
8.4.2. India Virtual Cards Market
8.4.3. Japan Virtual Cards Market
8.4.4. Australia Virtual Cards Market
8.4.5. South Korea Virtual Cards Market
8.4.6. Rest of Asia Pacific Virtual Cards Market
8.5. Latin America Virtual Cards Market Snapshot
8.5.1. Brazil Virtual Cards Market
8.5.2. Mexico Virtual Cards Market
8.6. Rest of The World Virtual Cards Market
Chapter 9. Competitive Intelligence
9.1. Top Market Strategies
9.2. Company Profiles
9.2.1 Vanguard
9.2.1.1 Key Information
9.2.1.2 Overview
9.2.1.3 Financial (Subject to Data Availability)
9.2.1.4 End-User Summary
9.2.1.5 Recent Developments
9.2.2 Wex Inc.
9.2.3 Skrill
9.2.4 Billtrust Inc
9.2.5 Qonto
9.2.6 Marqeta Inc.
9.2.7 Cryptopay
9.2.8 LIC
9.2.9 Mineraltree Inc.
9.2.10 Stripe
Chapter 10. Research End-User Type
10.1 Research End-User Type

10.1.1 Data Mining
10.1.2 Analysis
10.1.3 Market Estimation
10.1.4 Validation
10.1.5 Publishing
10.2 Research Attributes

10.3 Research Assumption