Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2019-2027 (USD Billion)
1.2.1. Global Volumetric Video Market, by Region, 2019-2027 (USD Billion)
1.2.2. Global Volumetric Video Market, by Application, 2019-2027 (USD Billion)
1.2.3. Global Volumetric Video Market, by Volumetric Capture, 2019-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Volumetric Video Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Volumetric Video Market Dynamics
3.1. Volumetric Video Market Impact Analysis (2019-2027)
3.1.1. Market Drivers
3.1.1.1. Growing e-commerce sector
3.1.1.2. Rise in match viewing experience
3.1.2. Market Challenges
3.1.2.1. High costs
3.1.3. Market Opportunities
3.1.3.1. Potential of volumetric video in teleconferencing
Chapter 4. Global Volumetric Video Market Industry Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter's 5 Force Model (2018-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
4.5. Top investment opportunity
4.6. Top winning strategies
Chapter 5. Risk Assessment: COVID-19 Impact
5.1.1. Assessment of the overall impact of COVID-19 on the industry
5.1.2. Pre COVID-19 and post COVID-19 market scenario
Chapter 6. Global Volumetric Video Market, by Application
6.1. Market Snapshot
6.2. Global Volumetric Video Market by Application, Performance - Potential Analysis
6.3. Global Volumetric Video Market Estimates & Forecasts by Application, 2018-2027 (USD Billion)
6.4. Volumetric Video Market, Sub Segment Analysis
6.4.1. Sports, Events, and Entertainment
6.4.2. Medical
6.4.3. Education and Training
6.4.4. Signage and Advertisement
6.4.5. Others
Chapter 7. Global Volumetric Video Market, by Volumetric Capture
7.1. Market Snapshot
7.2. Global Volumetric Video Market by Volumetric Capture, Performance - Potential Analysis
7.3. Global Volumetric Video Market Estimates & Forecasts by Volumetric Capture, 2018-2027 (USD Billion)
7.4. Volumetric Video Market, Sub Segment Analysis
7.4.1. Hardware
7.4.2. Camera Units
7.4.3. Processing Units
7.4.4. Software
7.4.5. Services
Chapter 8. Global Volumetric Video Market, Regional Analysis
8.1. Volumetric Video Market, Regional Market Snapshot
8.2. North America Volumetric Video Market
8.2.1. U.S. Volumetric Video Market
8.2.1.1. Application breakdown estimates & forecasts, 2018-2027
8.2.1.2. Volumetric Capture breakdown estimates & forecasts, 2018-2027
8.2.2. Canada Volumetric Video Market
8.3. Europe Volumetric Video Market Snapshot
8.3.1. U.K. Volumetric Video Market
8.3.2. Germany Volumetric Video Market
8.3.3. France Volumetric Video Market
8.3.4. Spain Volumetric Video Market
8.3.5. Italy Volumetric Video Market
8.3.6. Rest of Europe Volumetric Video Market
8.4. Asia-Pacific Volumetric Video Market Snapshot
8.4.1. China Volumetric Video Market
8.4.2. India Volumetric Video Market
8.4.3. Japan Volumetric Video Market
8.4.4. Australia Volumetric Video Market
8.4.5. South Korea Volumetric Video Market
8.4.6. Rest of Asia Pacific Volumetric Video Market
8.5. Latin America Volumetric Video Market Snapshot
8.5.1. Brazil Volumetric Video Market
8.5.2. Mexico Volumetric Video Market
8.6. Rest of The World Volumetric Video Market
Chapter 9. Competitive Intelligence
9.1. Top Market Strategies
9.2. Company Profiles
9.2.1. Canon Inc. (US)
9.2.1.1. Key Information
9.2.1.2. Overview
9.2.1.3. Financial (Subject to Data Availability)
9.2.1.4. Product Summary
9.2.1.5. Recent Developments
9.2.2. Microsoft Corporation (US)
9.2.3. Intel Corporation (US)
9.2.4. 4Dviews (France)
9.2.5. 8i (New Zealand)
9.2.6. Google LLC (US)
9.2.7. Unity Technologies (US)
9.2.8. IO Industries Inc, (Canada)
9.2.9. Stereolabs Inc. (US)
9.2.10. Verizon Communications (US)
Chapter 10. Research Process
10.1. Research Process
10.1.1. Data Mining
10.1.2. Analysis
10.1.3. Market Estimation
10.1.4. Validation
10.1.5. Publishing
10.2. Research Attributes
10.3. Research Assumption